PawLink

Rebuilding remote owner - pet connections

My role/Processes

Solo Designer

Skills

User research

Experience design

Prototyping

Usability testing

Timeline

August 2024 - Janurary 2025

Context

Pet ownership is rising, and staying connected while away is more important than ever. Pawlink provides immersive experiences through a robot, an app, and AR glasses.

Timeline

August 2024 - Janurary 2025

Context

Pet ownership is rising, and staying connected while away is more important than ever. Pawlink provides immersive experiences through a robot, an app, and AR glasses.

PawLink

Rebuilding remote owner - pet connections

My role

Solo Designer

Skills

User research

Experience design

Prototyping

Usability testing

Context

Pet ownership is rising, and staying connected while away is more important than ever. Pawlink provides immersive experiences through a robot, an app, and AR glasses.

Timeline

August 2024 - Janurary 2025

Overview

Problem Statement

The "how might we question" was informed by surveys, interviews, and secondary research.

How might we help remote pet owners build safe, flexible, and emotionally meaningful connections that maintain daily routines, relieve stress, and provide insight into their pets’ well-being?

How might we help remote pet owners build safe, flexible, and emotionally meaningful connections that maintain daily routines, relieve stress, and provide insight into their pets’ well-being?

How PawLink Works

  1. AR Glasses

A compatible headset that overlays AR cues during live sessions and syncs with the PawLink app for a more immersive connection.

  1. PawLink App

  1. PawLink App

The central hub that pairs with the user’s smartphone and AR glasses to sync data.

  1. Waggo Home Robot

An AI-driven companion that tracks the pet via camera and features a mechanical arm to facilitate physical play.

  1. Waggo Home Robot

An AI-driven companion that tracks the pet via camera and features a mechanical arm to facilitate physical play.

  1. AR Glasses

A compatible headset that overlays AR cues during live sessions and syncs with the PawLink app for a more immersive connection.

Interaction Map

The robot streams the pet's actions to the owner's AR glasses. Simultaneously, the owner moves their phone like a toy; these gestures are captured by the app and mirrored by the robot's arm at home for real-time play.

App

Various play modes

Connect with your pet anywhere. Play together in real-time immersive AR, replay favorite routines with recorded AR, or tune in to the Live Pet Cam.

Interactive Play Flow

Choose a toy and connect the devices to start an interactive play session.

Pet Gallery

View your pet’s photos and videos in the media gallery.

Activity Log

Sync with your favorite pet trackers to view activity data and timelines.

Communicate to Caretakers

Assign tasks to caretakers and stay connected through messaging.

Activity Log

Sync with your favorite pet trackers to view activity data and timelines.

Communicate to Caretakers

Assign tasks to caretakers and stay connected through messaging.

Waggo Robot

Waggo is the at-home robot that interacts with the pet at home. It uses a camera and ultrasonic sensors to track the pet and capture live video, and interacts with interchangeable toys through a tube-hand mechanism. The built-in storage compartment serves as a hub for holding different toy types, allowing the robot to switch between play modes during live AR sessions or quick check-ins.

In-Depth Design Process

Overview

  • Survey

  • Interview

  • Key Insights

Primary Research

Survey

Goals

  1. Understand the emotional impact and frequency of pet-owner separation

  1. Identify pain points in current pet connection methods

Key Findings

68%

of owners felt disconnected

Top Challenges

48.2%

Lack meaningful connections

23.8%

Limited Time

21.4%

Lack of Reliable Technology

Interviews

Survey results showed that many owners felt disconnected from their pets. Further interviews were conducted to understand why and to identify gaps in current tools.

5

Ages 17 - 32

Goals

  1. Deepen insights into the emotional impact of pet separation

  1. Identify limitations in current pet connection methods

  1. Explore user needs for future pet connection technologies

Affinity Diagram

Key Findings

  1. Separation Disrupts Routines and Emotional Bonds with Pets

  1. Pet Welfare Concerns Evolve with Prolonged Separation

  1. Time Zones, Connectivity, and Pet Behavior Integration Hinder Connection

  1. Existing Solutions Lack Interactivity and Independence

  1. Owners Fear Weakened Bonds and Pets Forgetting Them

  1. Ideal Solutions Combine Monitoring, Interaction, and Mutual Recognition

Overview

  • HMW Question

  • Personas

  • Journey Mao

Design Framing

Based on the research findings, a "How Might We" statement was formed to address the emotional, technological, and connection-related challenges identified.

How might we help remote pet owners build safe, flexible, and emotionally meaningful connections that maintain daily routines, relieve stress, and provide insight into their pets’ well-being?

Personas

Empathize with the owners experiencing separation from pets

Journey Map

How might Emily experience separation?

Overview

  • Creative matrix

  • Sketches

Ideation

Creative Matrix

Brainstorm potential solutions with user needs and feature/solution sources.

Rapid Sketches

Based on inspiration from the creative matrix, I did sketches of a variety of ideas.

Overview

  • Initial robot design

  • Use scenarios

  • Sitemap + Wireframes

Lo-Fi Prototyping

The Robot

Use Scenarios

Brainstorming different ways in which the robot and AR glasses can foster connection.

Site Map for Mobile App

The phone app is an intermediary platform that facilities the connection between the robot and the glasses. The user flow diagram captures the basic structure and functions of the app.

Overview

  • HMW Question

  • Personas

  • Journey Map

Testing

To assess usability, SUS tests and post-test interviews were conducted to gather quantitative and qualitative insights.

System Usability Scale (SUS) Testing

After the completing the SUS, Interviews were conducted with each participant.

Key patterns:

Overview

  • Iterations

  • Internal Assessment

Iterations

Major usability flaws found in testing

Refining mid-fi design based on testing findings

Following usability testing, additional feedback from design peers was gathered to evaluate visual design of the product.

Overview

  • Hi-Fi App Screens

  • Final Robot Design

  • The Interactive System

Final Design

Based on critique feedback, the Hi-Fi prototype was iterated with more playful visuals to enhance its game-like experience.

App Screens

"Waggo" Robot Design + AR Glasses

The app connects the Waggo robot and AR glasses to facilitate remote interactive play.

Interactive System: Asynchronous and Synchronous

The robot, AR glasses, and mobile app work together to support bonding experiences.

Overview

  • Research

  • Mock screens

Future Envisions

Potential directions and features that could be developed in the future.

Broader Pet Compatibility

Facilitating Multiple Types of Pets

Key mechanims:

Interfaces

PawLink

Primary Research

Survey

Goals

  1. Understand the emotional impact and frequency of pet-owner separation

  1. Identify pain points in current pet connection methods

Key Findings

68%

of owners felt disconnected

Top Challenges

48.2%

Lack meaningful connections

23.8%

Limited Time

21.4%

Lack of Reliable Technology

Interviews

Survey results showed that many owners felt disconnected from their pets. Further interviews were conducted to understand why and to identify gaps in current tools.

5

Ages 17 - 32

Goals

  1. Deepen insights into the emotional impact of pet separation

  1. Identify limitations in current pet connection methods

  1. Explore user needs for future pet connection technologies

Affinity Diagram

Key Findings

  1. Separation Disrupts Routines and Emotional Bonds with Pets

  1. Pet Welfare Concerns Evolve with Prolonged Separation

  1. Time Zones, Connectivity, and Pet Behavior Integration Hinder Connection

  1. Existing Solutions Lack Interactivity and Independence

  1. Owners Fear Weakened Bonds and Pets Forgetting Them

  1. Ideal Solutions Combine Monitoring, Interaction, and Mutual Recognition

In-Depth Design Process

Lo-Fi Prototyping

The Robot

Use Scenarios

Brainstorming different ways in which the robot and AR glasses can foster connection.

Site Map for Mobile App

The phone app is an intermediary platform that facilities the connection between the robot and the glasses. The user flow diagram captures the basic structure and functions of the app.

Design Framing

Based on the research findings, a "How Might We" statement was formed to address the emotional, technological, and connection-related challenges identified.

How might we help remote pet owners build safe, flexible, and emotionally meaningful connections that maintain daily routines, relieve stress, and provide insight into their pets’ well-being?

Personas

Empathize with the owners experiencing separation from pets

Journey Map

How might Emily experience separation?

Testing

To assess usability, SUS tests and post-test interviews were conducted to gather quantitative and qualitative insights.

System Usability Scale (SUS) Testing

After the completing the SUS, Interviews were conducted with each participant.

Key patterns:

Iterations

Major usability flaws found in testing

Refining mid-fi design based on testing findings

Following usability testing, additional feedback from design peers was gathered to evaluate visual design of the product.

Final Design

Based on critique feedback, the Hi-Fi prototype was iterated with more playful visuals to enhance its game-like experience.

App Screens

"Waggo" Robot Design + AR Glasses

The app connects the Waggo robot and AR glasses to facilitate remote interactive play.

Interactive System: Asynchronous and Synchronous

The robot, AR glasses, and mobile app work together to support bonding experiences.